Friday, December 4, 2009
Dark Sector
![]()
Gameplay
In Dark Sector, the gameplay revolves around the use of the glaive. The glaive is a three-pronged boomerang-esque weapon which returns to Hayden after every throw. The glaive can be used for long-distance dismemberment, solving environmental puzzles, and picking up various items. When up close to an enemy, context-sensitive actions may appear, allowing the player to execute enemies with "finishers". Environmental puzzles in the game usually focus upon capturing various elements (fire, electricity, ice, etc.) with the glaive. For example, a web that is blocking your path can be bypassed by capturing fire with the glaive and then launching it at the web to burn it down. The glaive is dual-wielded with a gun in Hayden's left hand. This allows for combos like stunning an enemy at long-distance with the glaive, running up close, and then shooting them down. As the game progresses, the glaive is given several new abillites; it can be guided through the air, being able to kill multiple enemies (This feature is controlled via the Sixaxis on the PlayStation 3 and by analog stick on the Xbox 360); a charged up throw for deadlier attacks, and is able to make the user invisible for a short period of time.
The gunplay is similar to that of Gears of War, Resident Evil 4 and Dead Space. The camera is positioned over the shoulder for third-person shooting, and the player can also take cover by standing next to an object such as a pillar or wall. While in cover, the player can pop out and fire, and also throw the glaive; however there is no blindfire. There is also a sprint function, which works similar to that of Gears of War. The game has no HUD (except for the ammo counter); Hayden's health is shown by the screen flashing red when he takes damage. If the player takes too much damage, the flashes will be faster, and a heartbeat will be heard, indicating Hayden is "bleeding out".
Dark Sector also has an online multiplayer aspect. There are only two modes (titled 'Infection' and 'Epidemic' respectively) and they feature: One randomly selected Hayden character in a deathmatch against many soldier characters. Another mode involves two Hayden characters on separate teams; with one team attempting to kill the opposing teams Hayden first. In both modes, Hayden will have superior powers compared to the soldiers. Hayden will be able to become invisible, use the glaive, etc. whereas the soldiers cannot. The developer of Dark Sector, Digital Extremes, has also developed the critically acclaimed Unreal Series, well-known for their frantic and robust multiplayer.
Plot
The game begins with Hayden, an American special forces agent, sent to a military-esque compound in the fictional Soviet nation of Lasria. He tries to back out of his mission before it has hardly begun, but his superior, communicating via radio, says that he is "past the point of no return." Hayden makes short work of all enemy resistance and finds himself face to face with his target, a fellow agent named Viktor, tied to a chair. Viktor is under the impression that Hayden is here to rescue him. He even tells him information to aid him on his way. Hayden swiftly puts a bullet right through his skull. After reporting that he has completed his mission, his superior decides to send him after Mezner, the man responsible for the Technocyte infection that has been ravaging the country of Lasria. Hayden proceeds through the compound; defeating several dozen more soldiers and even a helicopter, as well as planting C4 charges throughout the compound. Hayden then finds himself face-to-face with a seven foot tall metal creature of some sort (Nemesis). Hayden attempts to defeat the monster by way of firing an RPG at it, but the metallic figure stops the RPG mid-air and redirects it at Hayden. Hayden is forced to jump off a cliff to avoid the missile, and upon waking up, once again finds himself face to face with his target, this time laying on the ground as Mezner lectures him. As Hayden attempts to reach for his gun, Nemesis appears and stabs his right shoulder. Upon instruction from Mezner, it transfers the infection into Hayden via the wound. It appears that he was going to kill Hayden, but Hayden quickly detonates the C4 charges set earlier and manages to escape.
He then arrives at a radio station to contact his superior for further instructions, with his right arm's skin degenerated and exposed flesh. The superior is informed of the situation and tells Hayden to meet up with their sleeper agent, Yargo Mensik, to obtain boosters for the infection. Soon, he hears the footsteps of an enemy soldier and attempts to ambush him. The soldier quickly gets the upper hand and pins Hayden down. Hayden's infected arm then produces the Glaive, and slits the soldier's throat. Another soldier enters the shed and shouts that he has "found him!" over his radio, only to be brutally decapitated by the Glaive as Hayden throws it at him. Hayden continues along the coast, slowly gaining new abilities with the Glaive as the infection progresses and produces some kind of metal that eventually surrounds his right arm completely, encountering both soldiers, Haz-Mat soldiers in masks, and the infected (people infected with the virus and driven mad from pain.) Eventually Hayden encounters a massive, ape-like monster with flesh covered in the same type of metal as Hayden's infected arm. After a short conflict in which both Hayden and the creature come to a neutral standstill, the monster is called back by some sort of signal.
Hayden then makes his way further up the coast to a temporary military base set up in an abandoned pier. After fighting his way closer to the main building he overhears a Lasrian soldier calling for help on a radio as he is slowly driven insane by the infection. Hayden then delves into the basement area and after taking care of several infected makes his way to the roof. It is there he gains a new mutation ability and finally finds Yargo. He tells Hayden that his orders have been updated and gives him the booster to help slow the infection. Hayden refuses and asks about the new intel.
Yargo tells him that he and the Agency believe that Mezner wants to recapture the infected which Hayden released when he detonated the Lasrian military base. Mezner had retrieved an old transmitter which emits a signal that attracts Technocyte creatures to its location and concealed it within an old church. We also learn that Nadia, a woman Hayden knows, is also working for Mezner. Hayden moves on towards the church to destroy the transmitter all the while taking care of legions of both Lasrian soldiers and infected. Being infected himself Hayden is also attracted to the transmitter. On his way he fights a Jackal Tank and is knocked out after a fight with an agile, humanoid Technocyte creature. He wakes up at night and continues his mission. Eventually, he makes it into the church building where Hayden and the Colossus have one final showdown, after killing the Colossus he makes his way into the catacombs and finds the transmitter. Nadia, who has a deep- rooted hatred for Hayden after his last meeting with her, confronts him. She escapes and leaves him to fight his way through a swarm of infected and escape before the C4 he set goes off.
After making contact with his superior again he is told that Mezner has some infected on a ship and is trying to export the Technocyte virus to the rest of the world. After fighting and hijacking another tank Hayden pushes to the coast and hitches a ride on a helicopter to the ship. Fighting the crew, he makes it into the cargo hold and accidentally releases a highly evolved Technocyte monster which sinks the ship. Hayden escapes with his life but Yargo has been found and captured by the military.
Hayden rushes back to Yargo's place all the while killing huge amounts of infected and a large power-armoured soldier. He finds the place but Yargo has been moved to another location where Nadia is torturing him, demanding that he let her into "The Vault". His superior, seeing the horrible mess of things, contacts Hayden and tells him that he's coming to take over and to stand down. Hayden doesn't listen and goes to save Yargo anyway.
Making his way to the train station he fights through more evolved versions of the infected and even more Lasrian soldiers. He finds Yargo as well as the creature he let out of the ship. After killing it and mutating again he gets Yargo and attempts to use the booster, but Yargo tries to say something. Before Yargo can get the words out, Nemesis appears and forces them to split up. Hayden attempts to take Nemesis head on but he soon finds out he's still not strong enough to fight it. Mezner arrives and offers Hayden a chance to kill him, however Mezner has grown powerful enough to mentally control Technocyte infected victims, and begins to mentally overpower Hayden. In a last ditch effort, Hayden injects himself with the booster, which breaks Mezner's control while simultaneously preventing further mutations. Mezner tells him that he had the same booster and both he and Hayden were being prepared for the Technocyte's release. Hayden passes out and both the Nemesis and Mezner leave him for dead.
Hayden wakes up later with Yargo, who tells him that he laced the booster with Enferon, a chemical that kills the infected. He claims that he was worried that Hayden would turn out like Mezner because he had the same injections and the same infection, he also tells Hayden that he can get a suit similar to the Nemesis' in the same building; the Vosro Research Facility, where the Technocyte virus was made during the Cold War. Hayden saves Yargo by sending him through the ventilation system and makes his way down towards the labs where the other suit is kept. After killing hordes of Technocyte infested mutants and bypassing automated security systems, Hayden discovers the suit in an airtight chamber. He enters the room, shooting the lock as he goes so nothing can follow him inside. Just before he puts on the suit, Nadia arrives outside the door and Hayden pleads with her to leave before things get worse than they already are. She says that she's in too deep to get out now and that she is taking Yargo to open the vault.
Hayden gets the suit and slaughters his way through infected and non infected alike, taking down 3 powered armour soldiers and finally finding Nemesis. In the final showdown, Hayden kills the Nemesis and learns that it was actually Nadia all along. She apologises for infecting Hayden and tells him Mezner is planning a worldwide transmission to spread the Technocyte virus everywhere, Hayden says that he can't stop him because the organization is in the way. Nadia then tells him that she knows he'll "...do the right thing this time", leaves him with the key to the vault, and then dies. Hayden then hijacks another Jackal tank and kills everyone in his path on his way to the vault.
He arrives at the entrance of the vault to rendezvous his superior (His name is revealed to be "Dixon" as seen on his uniform), who says he has made a deal with Mezner and gives him a booster "for the road". Hayden is outraged and stabs him in the neck with the booster, and tells him that he "likes it" [the infection] and goes to destroy Mezner. He kills all of the men under his superior's command and then enters the vault. Once inside, Mezner tries to convince Hayden to join him. This doesn't work and Hayden goes deeper into the vault. He then finds the source of the Technocyte, or at least the first known source: the submarine that appeared off the coast of Lasria, only Hayden finds out that the submarine was actually American (Either by accident or on purpose, we don't know; it is implied that the American government knew all along). After the final showdown with Mezner, and the Technocyte Hydra-like monstrosity he controls, Yargo arrives to tell Hayden that the transmission is still going out. Hayden tries to fry the circuitry by using his glaive but before the dying Mezner, who is not quite dead yet attacks him one last time stunning his right arm, before telling him "You are one of us now". Hayden then catches the now electrified Glaive with his left hand and impales Mezner's skull with it. With the transmission finally halted, the game ends with Yargo saying "That was how it started, the irony of this disease, that in all the others it made evil, but for him it saved his soul".
Characters
Hayden Tenno (Voiced by Michael Rosenbaum) is the game's main protagonist and anti-hero. Infected by the Technocyte virus, he sets out to stop the virus from spreading across the world.
Yargo Menshik (voiced by Jürgen Prochnow) is a "sleeper agent" and a scientist who knows the origin of the Technocyte virus.
Robert Mezner (voiced by Dwight Schulz) is the game's main antagonist. Cruel and ruthless, he plans to expand and spread the virus around the world. He claims he wants to create a new utopia.
Nadia Sudek (voiced by Julianne Buescher) is a woman who works along side Mezner. Hayden and Nadia apparently know one another, but their connection isn't dwelled upon. She later turns out to be Nemesis, a metallic creature with the same powerful abilities as Hayden's.
Viktor Sudek is a minor agent captured by the Lasrian hazmat team. He becomes infected and is promptly killed by Hayden under orders to kill him by his superior.
Dixon is Hayden's CIA superior. He gives Hayden's orders to guide him of out Lasria. However its later revealed he used Hayden for his own evil purposes and he later makes a twisted deal with Mezner. Hayden becomes enraged and kills Dixon.
Colossus is a powerful creature from the infected virus. It appears to be a large powerful entity which can climb walls and utterly level a building in seconds. Hayden has a few encounters with this creature.
Stalker is another powerful creature Hayden encounters. This one however is completely invisible and it only reveals itself when shot or frozen in place.
The Blackmarket Dealer is an arms dealer who supplies weapons and equipment without the governors on them to Hayden for a number of Rubles. He hides in the Lasrian sewers all over the city.
Posted by angelicsmana96 at 9:13 PM 0 comments
Tuesday, December 1, 2009
Brother's In Arms:Hell's Highway

Brothers in Arms: Hell's Highway is the third entry in the Brothers in Arms series of video games which follows the men of the 101st Airborne Division (502nd Parachute Infantry Regiment). This game once again puts players in the role of Staff Sergeant Matt Baker during Operation Market Garden in the later stages of World War II.
The game was released for the Xbox 360 and PlayStation 3 on September 23, 2008 in North America, and were in stores on September 24, 2008. The Microsoft Windows version was released two weeks later,on October 7,2008.
Gameplay
The game has many new features, including a selection of new specialized units (bazooka and machine gun teams). When a command is issued, the player model uses hand signals to issue the command to his squad, similar to its predecessors. The player also has the ability to take cover behind objects and fire from a third person perspective which is an integral part of the game's strategy. A new “health” system has replaced the more punishing set health per mission system of previous titles in the franchise. With this system, the player's screen begins to turn red as they expose themselves from cover and will return to normal when they return to cover; failure to do so will result in Baker getting shot and killed. The original 'Situational Awareness' system of the first 2 games has been replaced with a simple tactical map that includes historically accurate recon reports based on period reconnaissance of the exact missions the player is currently playing.
The AI has been drastically improved, and the player's team will adapt to whether or not they are seen by whispering. The enemy AI has also been improved, allowing the Germans to counter the player's actions. The game is built on the Unreal Engine 3. Using weapons is "much more effective" according to the publisher of the game.
One of the newer features of Brothers In Arms: Hells Highway, is the "action cam". Whenever the player gets a head shot, good grenade kill or orders a particularly explosive bazooka blast, the camera will sometimes zoom in on the action and go into slow-motion. The slow-mo grenade kills produce quite a bit of gore.
History and Setting
Operation Market Garden was an extremely daring and hasty plan devised by the commander of the 21st Army Group, Field Marshal Bernard Law Montgomery. The plan was to drop three airborne divisions, two American (82nd Airborne Division and the 101st Airborne Division) and one British (1st Airborne Division), later to be reinforced by the Polish 1st Parachute Brigade and the British airportable 52nd (Lowland) Infantry Division, thus making it the largest Airborne operation ever mounted. These three divisions would land in the Netherlands, behind German lines, and secure multiple bridges and towns across the western part of the country, primarily at Eindhoven, Nijmegen and Arnhem. British XXX Corps, led by Lieutenant-General Brian Horrocks, would then make a rapid advance along a two-lane paved highway that ran from Eindhoven in the south, all the way 60 miles north to Arnhem and cross the Rhine River at Arnhem (the furthest bridge from the front line and XXX Corps' ultimate objective in the operation), this would then cut the German lines and leave the possibility for exploitation into the Ruhr Valley in Germany, and would hopefully "End the War by Christmas". The operation was executed on 17 September 1944, four months after Operation Overlord, which was covered in the previous games of the series.
Unfortunately, whilst initially successful with bridges at both Eindhoven and Nijmegen eventually secured, the well equipped II SS Panzer Corps, stationed in Arnhem to rest and recuperate, were thrown into action and proved too much for the under equipped 1st Airborne Division. The British LZ's were captured early in the battle, resulting in the supply drops falling into the hands of the Germans, which made it extremely difficult for the British in Arnhem to survive as they could not rearm and thus found it near impossible to fend off the attacking Germans until XXX Corps arrived. Arnhem was all but turned to ruins, the battle kept going day after day, but the British 1st Airborne remained defiant to the bitter end. XXX Corps never arrived to reinforce them. The armor reached just past the Nijmegen bridge over the river Waal, but could not advance further to capture Arnhem, as the bridge was now in German hands and around 4,500 British paratroopers were captured. The Allied advance was halted outside Nijmegen, the top Allied commanders decided that attempting to push toward Arnhem was simply going to continue to be a bloodbath causing more harm than good. The Allied troops' position along one stretch of linked roads was hit by repeated and brutal German counterattacks, locking the Allies onto a narrow stretch of Dutch land which extended beyond the previous front line. The narrow stretch leading up from Eindhoven to Arnhem (which the 101st Airborne Division had to defend from counterattacks whilst XXX Corps advanced) became known to the men of the 101st Airborne who fought, suffered, and died on this road as "Hell's Highway", where this game derives its name from. The Dutch would not see complete liberation for another 7 months.
The semi-fictional Staff Sergeant Matt Baker is a squad leader in the 101st Airbone Division's elite Reconnaissance Platoon. He, and characters from the previous game are reassigned to the unit before the drop into the Netherlands. The game follows the 101st's assault and securing of Eindhoven, and the subsequent defense of the surrounding area from German counterattacks, which in turn leads to the countless deaths of Sgt. Baker's squad.
Characters
Staff Sergeant Matthew Baker: The player character and squad leader. Born in St. Louis, Missouri and 25 years old ,and his helmet has the trademark goggles on it, Baker provides monologues throughout the game showing an insight into the development of his brotherly relationships with his men. Baker takes the death of his men and anybody close to him very hard, and vows to. He uses an M1 Garand Rifle and the Thompson submachine gun. Baker seems to be suffering from hallucinations and some form of PTSD. In several missions he sees "ghosts" of his former men who died under his leadership. He is nearing the breaking point, and several other people notice that, and begin to question his competence to lead.Matt's "cursed" pistol is a highly polished nickel-plated Colt M1911 .45 caliber pistol given to him by his father (who also was armed with it during the First World War), who after he retired, had the pistol engraved with the words "For Matthew, Brothers in Arms". Col. Joe Baker wanted his son Matt to carry the gun with him should another war arise, with his father expecting him to be a great soldier someday. Matt isn't sure he can satisfy his father's high expectations, and never wanted the .45 in the first place. Before D-Day, Matt gives his pistol to Sgt. George Risner, who told him he'd give it back to him after they linked up in Normandy. On D+1, near St. Come Du Mont, while Baker is escorting Risner to the town, Risner's M5 Stuart light tank is hit by a Panzerfaust, and after Risner runs out of Thompson ammunition, he fires the pistol, and is hit repeatedly in the arms, chest, and neck. Later, the pistol is picked up by Pvt. Larry Allen and Pvt. Michael Garnett. While on patrol on a farm near St. Come Du Mont with Leggett, both are killed with the pistol, but Leggett is not, forcing the rest of the squad to become suspicious of Leggett and blame him for their deaths. On D+7, at Hill 30 during the defense of the counterattack on Carentan, Leggett stands on the top of a hedgerow with the pistol, begging for a Panzer to take his life, and is killed. Matt's father also died with the pistol. Matt is the only one who seems to survive. Possibly it is because his name is engraved on it, Baker refuses to believe in the superstition, but ironically, refuses to let anyone other than himself touch it, hinting that Baker just may believe the rumors.
Staff Sergeant Joe "Red" Hartsock: So named for his fiery red hair, "Red" has a wild past full of bar-fights, and overnight arrests. Born in Laramie, Wyoming and 24 years old. One bar fight saw Hartsock confronted by a drunken lumberjack armed with a broken beer bottle, the result was a nasty scar on his left cheek. Sometime afterward, he met and fell in love with his wife, Erma, who saw Joe as her "project", after a few months, she'd managed to do the seemingly impossible, she had turned Joe into a God-fearing man, and had even given him a baby daughter, Carol, who he'd never met because he'd enlisted when Erma was 9 months pregnant. Hartsock wants to win the war so he can get back to his ranch and family in Wyoming, and see the daughter that he has been so anxious to meet, Carol will turn 3 years old in December. In the military, Hartsock began as a Corporal back in Brothers in Arms: Road to Hill 30. He was promoted at the end of the Hill 30 game to Sergeant, becoming the squad leader of 2nd squad himself. Matt Baker does not lead Red in Hell's Highway, instead Red is a Staff Sergeant with a full squad of his own who will fight alongside Baker, being supported by and supporting Baker in certain missions of the game. Joe "Red" Hartstock is then paralyzed in the end of Hell's Highway by a mortar round that hits a cafe that Baker and Friar were also in, it is the same mortar that kills Friar. The building collapsed and it did damage to his spinal cord so he "cant walk, but he can talk"- Staff Sergeant Baker
Corporal Sam Corrion: Another familiar Brothers in Arms character, Corrion leads the squad's assault team. Born in Augusta, Georgia and 26 years old, Cpl. Corrion was in charge of a textile mill before the war where he made a rather good living, but always wanted a grand adventure after being in the small Georgia town all his life. Corrion was a corporal with Baker and Hartsock before the jump into Normandy and is still a corporal going into the Netherlands, much to his dismay. He believes that he can perform better than Baker and Hartsock on the battlefield, if only given the chance. He uses a M1A1 Thompson submachine gun. He is shot in the mission "Hell's Highway" that barely misses his heart but survives the bullet.
Private First Class Gary "Jas" Jasper: He is a replacement soldier armed with an M9A1 Bazooka. He named his weapon Stella, after his girlfriend. Jasper is also a member of Baker's machine gun team, so he also carries a .30-caliber Browning M1919. Jasper is a larger-than-life soldier with a great personality and sense of humor, he also is a great soldier and can manage to draw a chuckle even in the worst of conditions. Jasper is a very playful person and is well-known and liked by everyone. Pfc. Jasper is the only team leader who is not a corporal.
Private First Class Timothy Connor: Jasper's assistant on the machine gun and Bazooka.He is a rather quiet man, but shares Jasper's humor and is always glad to do his job, and do it well, and always backs up Jasper should he be unable to find the right joke for the given situation. He carries two ammunition belts for the machine gun or a backpack containing bazooka shells whenever he uses the machine gun or Bazooka. He mainly uses an M1A1 Carbine. Connor also has a cigarette box attached behind the elastic band on his helmet. He is only heard in the level "Baptism of Fire" when Baker tells Connor to " Suppress the Krauts."
T/5 Nathan Holden : The radioman in Baker's platoon, a job that fits him perfectly, he is constantly concerned with the efficiency of the communications and tactics and he is quick to question the squad's methods or orders, the rest of them don't take him seriously in the fact being that his logic rarely applies when things go FUBAR. He uses an M1 Garand Rifle. Nathan was born in San Diego, California and is 23 years old.
Private First Class Mike Dawson: A transfer who served in the 502d PIR Pathfinders in Normandy; a mysterious character, Dawson doesn't wear a helmet saying it distracts his aim, and he speaks with an English accent. He finds interest in Baker's and Hartsock's stories, it is because of this he is isolated from the rest of the squad for they would rather not re-live those events but the others still listen to him and respect him as an equal. He is a member of Baker's assault team. He uses a M1 Carbine. Dawson starts off on a friendly note with Baker but gets on his bad side after attacking a British soldier who apparently found (and wore) Franky LaRoche's jacket. In the final cut-scene he notices Baker talking to himself. Dawson simply ignores this. He is 24 years old and from Gainsborough, Lincolnshire, England.
Corporal Franklin Paddock: Red's Assault-Team Leader introduced in Brothers in Arms: Earned in Blood. Paddock is a great soldier all around, though having a comical, and often irritating personality. Paddock has the reputation of being a bit of a Redneck, and is proud of it. He uses an M3A1 Grease Gun. Franklin is a capable and courageous assault team leader (Though his loud and boisterous chatter and taunting of the enemy may be distracting in combat) for Red's squad despite being somewhat arrogant and reckless, and always has a rude, but funny comment toward anyone who tries to talk down to him. He often refers to Corrion as "Sammy-Boy." Paddock is shown to have saved Baker's life in Hells Highway by throwing a German out a church bell tower in Eindhoven, the Netherlands, (Ironically, the same German who killed Lt. Col. Cole). He is shown in the level Written In Stone to end up on Baker's assault team as the only soldier separating himself from his original squad. He helps Baker hunt down the sniper and his platoon that killed Lt. Col. Cole. After Hartsock is wounded Paddock is promoted and placed in lead of 2nd Squad.
Corporal Jacob Campbell: Red's Fire-Team Leader introduced in Brothers in Arms: Earned in Blood. Campbell is shown to be distraught about the death of Marsh on the ambush of the 2nd Squad, causing him to wonder how Paddock possibly knew it was going to happen. Jacob is a dedicated soldier who wants to prove himself in battle and isn't one for small-talk. He uses a M1 Garand. Campbell is wounded in the explosion that wounds Baker and Hartsock and kills Friar ; he survives, but is wounded in the neck, preventing him from speaking for the rest of the game. It is unknown as of now if this is temporary or permanent.
Private First Class James Marsh: A member of Red's fire-team introduced in Brothers in Arms: Earned in Blood. Marsh is a combat veteran of the African-Campaign and is a more than capable soldier, and has a great personality, shown to have perished in the Baptism by Fire mission due to sniper fire. Supposedly Paddock predicted that a team member would die (the team member was Marsh). He carried a M1 garand rifle, but in the Playstation 2 version of previous games, he carried a Thompson M1A1 submachine gun.
Private First Class Dean "Friar" Winchell: A member of Red's Assault-Team introduced in Brothers in Arms: Earned in Blood, Friar was the man who bandaged Hartsock's mangled ring finger after it was apparently shot off while entering the town of Baupte in Normandy. He used an M1 Garand rifle. He is killed in the mission "Black Friday". His death was also predicted by Paddock.
Private Franky "Beans" LaRoche: LaRoche is a young soldier in Baker's squad who lied about his age to join the army. Young, and filled with heroic ideals, he is eager to rush into action-and all too willing to put his life on the line. He is the replacement on the assault team and the youngest in 3rd squad. During the celebration in Eindhoven, Frank meets a young Dutch girl and then reveals that he has never really had a girlfriend. This is proven to be true, due to the fact that Frank risks the safety of himself and his squad just to rescue her during the Baptism of Fire mission. Franky is killed in "The Rabbit Hole" after being shot several times in the chest.
Corporal Thomas "Zano" Zanovich: An old friend from Brothers in Arms: Road to Hill 30, Zanovich is now Baker's fire team leader. The "old man" and another veteran of the squad, Zanovich served in the French Foreign Legion for many years, and fought at Dunkirk in 1940, with the British, before enlisting in the U.S Army, he is more than capable of doing his job, and is a great leader should the situation call for it. Despite all the combat he's seen, Tom remains good natured and has a strong sense of humor, even when the situation doesn't exactly call for it, he is the type to draw a quick laugh in a smooth casual tone without going to great lengths to get it. Tom is a cynical soldier, and always is the first one to ask "why" about whatever the squad is doing, and often questions the knowledge of the officers who assigns the squad orders. Zano also dislikes the Jeep columns the paratroopers drive in. He uses an M1918 Browning Automatic Rifle and a M1 Garand, and is Baker's ever trusty B.A.R. gunner.
Private First Class Jack Courtland: Another familiar face from Brothers in Arms: Road to Hill 30, Courtland is a member of Baker's assault team and is a member of the bazooka team and machine gun team. He uses a M1A1 Thompson submachine gun. A bit of a hot-head, Jack joined the paratroopers with dreams of glory and impressing French girls with his tales of valor. His eagerness to be a hero quickly faded after being lost for days in Normandy. Now, Courtland just wants to get back home and fighting for the man next to him is the best way to do it.
Lieutenant Colonel Robert Cole: One of the game's true to life characters, Robert Cole was the commander of the 3rd Battalion 502nd PIR of the 101st Airborne Division Lt. Col Cole was a larger-than-life man, and always led by example, and would never send a soldier to do something that he would not be willing to do himself. He led his men when they jumped into Normandy on D-Day, and during Market-Garden. On September 18(D+1), a pilot instructed Cole to place orange smoke flares in front of his unit's position so that the air support would see where the friendlies were located, Cole performed the action himself, rather than send in one of his men to do the risky deed, A German sniper located in a nearby farmhouse shot and killed Cole while he was making sure his soldiers were at a safe distance from the incoming air attacks, Only a couple weeks later, Col. Cole was nominated for the Congressional Medal of Honor for a bayonet charge he'd led outside of Carentan early on June 11, 1944 during the Normandy invasion. He never saw the medal he was awarded, and he is buried in the Netherlands. He used a M1A1 Thompson submachine gun.
1st Sgt. "Top" Greg "Mac" Hassay: He appears in a cameo role and indeed survives his wound received during the events in Brothers in Arms: Earned in Blood. In the first game he was Baker's platoon sergeant and was a close friend of Baker's father, Col. Joe Baker and his family for many years, and always has a close eye on Baker, Hassay is much like a father-figure to Baker, and the men. In Hell's Highway, he is now a 1st Sgt of what is presumably Baker's old company. He uses a M1A1 Thompson submachine gun.
Private First Class Dale "Kid" McCreary: Another face from Brothers in Arms: Road to Hill 30, McCreary is a member of Baker's fire team. It is believed he is the character who Baker stops from hitting the ground during the demonstration video (he does not die in the actual game). He uses an M1 Garand Rifle. Dale has a small packet on his helmet most likely because it's to distinguish him from other soldiers.
Tank Commander Henry Redwood: Redwood is the player character during the first tank mission in Eindhoven. He may be a part of the Irish Guards, due to his accent and the fact that is the forward unit of XXX Corps. He introduces himself to Baker by saying "My name's Redwood, we're here to help you get through this shitehole".
Private First Class James "Jimmy" Roselli: Roselli is a replacement for Hartsock's assault team, he is shown in most videos to be another one who rarely speaks and acts when time calls for it. James replaces Marsh who was switched to the fire team after Normandy. Jimmy was first seen in the second developer's diary fighting with Paddock and Hartsock, holding Roselli back. He also has a cigarette box attached behind the elastic band on his helmet. He uses an M1918 Browning Automatic Rifle.
Colonel Robert Sink: Commander of the division's 506th Parachute Infantry Regiment, also known as the Five-Oh-Sink, who appears as a cameo role. Voiced by Captain Dale Dye, who also portrayed Sink in the ten-part miniseries Band of Brothers.
T\5 Bob Doran: He is only seen once on "First Bad News" when he is taking to Holden for back up.Cole keeps on yelling at him and a mortar or artillery kills him,and he died a few minutes before Lt.Col. Cole.
Posted by angelicsmana96 at 8:28 PM 0 comments
Blog Archive
Recent Games
will be coming out this November












